A role-playing game (RPG) is a game where the players assume roles, called characters, in a setting. They are generally considered to be collaborative storytelling, as each player contributes their character's actions to the game.
There are various types of role playing games like tabletop RPGs, where the players gather and game via their imagination and discussion. Another category of RPG's is live action role-playing (LARP) where the players actually perform their character's actions. Another popular type of role-playing is facilitated by a computer or game console, better known as computer role-playing games or CRPGs. These CRPGs can be played locally or online.
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First you will want to finish the tutorial quest called Vor's Prize so you have a basic understanding of the game. After that you have a variety of options to figure out this complex game. The next quest in the game is Once Awake, which I recommend you do. You will want to play the various game types and get familiar with your weapons and powers.
If you are a member of the GSP clan, you can contact me through the usual channels and I will be more than happy to help you out. In game, you can go to lowest level Relay (Vesper on Venus for the XB1) and ask for the Guide of the Lotus. These are players who have volunteered to help other members. Finally, if you want to use the web to figure the game out, there are the Forums and the Wiki available.
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Once you have the basics down, you have a lot of choices as to what you do next. First you will want to Rank up your starting weapons to 30 and then buy (with credits) and/or build new ones. While there are shortcuts to leveling weapons, I recommend taking your time and playing a variety of mission types. Not only does this get you familiar with the game, but you will be collecting needed resources and mods as you play.
By the time you finish your initial weapons you most likely have enough Mastery Points to complete the first two Mastery Tests. Once you are Mastery Rank 2 (often abbreviated MR2) the trade system is open to you and you can get the Rhino Warframe whose parts are located on Venus. At MR2 you can also acquire an Archwing, through the quest of the same name, which is required for some of the mission nodes in the system. Regardless of your interest in trading and that Warframe, you should start setting multiple goals for yourself.
One valuable goal is to unlock all the nodes on the planets you have access to. There a many benefits to "completing" a planet as doing this allows you to deploy a Resource Extractor which gets you materials to build things. It also ensures you can do Alerts on that planet and unlocks Nightmare missions. Alerts and Invasions are good ways to get rewards, especially when starting out. Defeating the boss on a planet generally opens up a new higher level planet and gets you blueprints for Warframes or weapons.
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During the tutorial Vor's Prize, you rescue Darvo from Earth and he gives you the blueprint to construct the Ascaris Negator. The next step is to enable your Foundry in order to build it and collect the materials required. While these steps in the tutorial are generally the correct steps to learn the building system, it is easy to miss the importance of each as you move through the missions.
To build something in the Foundry, you will need a blueprint. Generally you get these blueprints from the Marketplace or your Clan Dojo. Once acquired, the blueprint will show up in your Foundry and list 3 or 4 resources needed to build the item. Each resource listed will have a number on the left, which is your current amount, and a number on the right, which is the number required. If you have enough of that resource, you should see a check next to those numbers. Once you have everything, you will have the option to Build it. After waiting the required time, you can then claim your new item.
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The first type of resource, and the one most commonly used to build items in your Foundry, are simply called Resources. You find these as you kill enemies, break containers and open lockers. Each planet will have four types listed and those will drop as you complete missions at those locations. These resources can be common, uncommon or rare - impacting both the likelihood of them appearing as well as the number for each drop.
Parts are a second type of "resource" required to build things. Some parts can be found complete. Others appear as a blueprint that needs to be built. Generally, weapons (especially Prime weapons) require parts that drop complete, while Warframes need you to acquire and build System, Chassis and Helmet blueprints. Some weapons require other weapons as resources. You should make sure you level a weapons to 30 before using it to build another one.
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While Warframes do unlock abilities and improve in some ways as they Rank up, weapons do not. In both cases the primary way you improve your stuff is by applying Mods. Mods can be combined (through a process called Fusion) to improve the bonuses they provide, but in turn they require more Capacity.
The second part of this question actually stems from the "Level" displayed on the Solar Map. The enemy level should be considered a relative value and should not be compared to your Ranks.
Lastly, Warframe is meant to be played cooperatively. Many mission types are extremely hard without help, even impossible for a new player. Joining a helpful clan or setting your matchmaking to Public can get you in a squad and past some of the more difficult missions in the beginning.
Back to "My Warframe and/or weapons are Rank 30, but I keep getting crushed in missions even when they are low level. Why is this game so hard?"
This is a legitimate fear for new players. In the beginning you will not have a lot of mods to play with, so you may feel like Fusing mods incorrectly will set you back. Common mods are generally plentiful, so feel free to experiment with those until you get a feel for how everything works.
When modding, focus on what your Warframe or weapons already has strong numbers in. For example, if your Warframe has higher Health than Shields, you will want to raise your Vitality mod over your Redirection. Focus on using unranked duplicates (mods with the same name) when ranking up.
One way to think about ranking up mods is by considering the amount of "power" you put into it. Mods require an increasing amount of power to go up in ranks. Assume an unranked mod has 100 power and requires 100 power to go from rank 0 to rank 1. Using a duplicate mod provides all the power to mod you are trying to rank up, so a single duplicate (giving 100 power) meets the requirement to raise a mod from rank 0 to rank one. To go from rank 1 to rank 2 requires twice as much power, in our example 200 power, so you would need to use 2 additional unranked duplicates (each providing 100 power) to go from rank 1 to 2, or 3 unranked duplicates (300 power total) to go from 0 to rank 2.
Where it gets complicated is when you don't use duplicate mods. The more the contributing mod differs from the one you are trying to rank up, the less power it will provide. If the mod has a different name, but the same polarity and rarity, it will provide 50 power, or one-half the potential. If the polarity isn't the same, that amount is reduced to one-quarter. It is almost never a good idea to feed that type of mod in Fusion. Fusion Cores are special in that they match ALL polarities, but no other names so they are not true duplicates, giving 50 power when used.
Rarity, such as common, uncommon and rare, also adds to the complexity. When using a mod that is one rarity less, you get half as much power. For example, if you are using a common mod with a matching polarity to upgrade an uncommon mod, the common mod would provide only one-quarter the power - half because the name doesn't match and half of that because the rarity is one lower. If you were trying to rank up a rare mod in the same scenario, it would be cut by one-third (two rarity levels lower) instead of one-half based on rarity and again cut in half for it not matching the name for a paltry 17 of 100 possible power. While the reverse is true, higher rarity mods give you more power, you should avoid using higher rarity mods to power lesser ones until you are comfortable with the process.
Back to "I am afraid to screw up Fusion and break my Mods. What should I do?"
The simple answer is to play the game. Use a variety of weapons and Warframes in the myriad mission types. Here is a list of some skills that will make you a better player:
- Learn the maps. While there are many tiles in each tileset, knowing where the exits are and how to get to them will help you complete missions more efficiently.
- Know your enemies. The quicker you can identify your foes the faster you can adjust your strategy to defeat them. Prioritize enemies based on the threat they pose. Generally you will want to kill Eximus units, heavy units and units with other special abilities first as they are the bigger threat.
- Movement is key. You will want to master the Parkour system, especially wall running and bullet jump. Enemies will have a harder time hitting you when you keep moving. Get to the optimal distance for your powers and/or weapons as quickly (and safely) as possible.
- Mods matter most. While it is tempting to use mods to make up for weaknesses in your weapons and Warframes, it is better to build to their strengths. If your weapon has a high critical chance, focus on increasing that chance and the damage a critical hit will do. If your Warframe has low shields or armor, the small gain and high drain from adding mods to improve it would probably be better spent increasing health, energy or other abilities that start with higher ratings.
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